Burly men at sea1/7/2024 With each session, the player returns from one journey to set sail again, uncovering new paths for a series of kindred but distinct adventures. In it, branching scenes combine to form a variable tale with a single, overarching theme. What: A branching folktaleīurly Men at Sea is constructed as a story-building game. That excitement carried us into a second project, Burly Men at Sea, which we released just over a month ago. While working on Doggins, we gradually began to realize just how young and still undiscovered this medium is, and that through it storytelling could be pushed in so many new ways. We started developing our first, a tiny point-and-click adventure called Doggins, in 2012. My husband David and I did occasional creative projects together, like short films, until we finally stumbled onto the idea of making a game. ![]() I’m Brooke Condolora of husband-and-wife team Brain&Brain, and I acted as artist, writer, and designer on our latest project, Burly Men at Sea.īefore games, I was a freelance graphic designer and web developer. It is also available on itch.io, Humble, iOS and Android.Check out earlier installments, including the action-based RPG battles in Undertale, using a real human skull for the audio of Inside, and the challenge of creating a VR FPS in Space Pirate Trainer. It has the charm and the wit of classic point and click adventure games with the sense of wonder from classic stories for children.īurly Men at Sea was reviewed on PC via Steam with a copy provided by the publisher. The game falls into a niche audience, but those who are invested in visual novels will adore Burly Men at Sea. The reason to play this visual storybook is the gorgeous presentation that combines great sound design and a unique aesthetic. The journeys to these tales are fun, even if they start and end the same way. Completing stories in single sittings is a nice change of pace in a medium with plots that can last hundreds of hours. It’s a subtle, yet effective, way of portraying a sense of childish wonder and imagination.īurly Men at Sea was created with a specific task in mind and the result is a well-polished and unique game. The sound of a blacksmith hitting his hammer is replaced with an actor saying “chunk” in a high pitch. The sound effects are just as potent with some of them being spoken onomatopoeia. High-pitched piano keys, chimes, and acoustic guitar riffs play throughout the brothers' adventure. The great visual design works well with the delightful music and sound effects. Another zooms into the sun, which swirls and quickly transitions into a typhoon in a natural way. One part puts the brothers in a frame which resembles an eye, as it closes the brothers fall asleep. The frames which align many scenes add to the game’s creative storytelling. Minimalism aside, the game still manages to make their characters expressive. Simple shapes form together to make characters with little to no facial features. The game’s minimalist aesthetic is charming, cute, and unique. What ties each section together beautifully is Burly Men at Sea’s unparalleled presentation. A bit of tedium aside, the game still holds plenty of surprises. Luckily each playthrough is short, so finding a specific scenario doesn’t take long. Trying to find a new scenario often takes a bit of backtracking. ![]() Instead, decisions are simply a doorway to the next scenario. While the game is about the journey and not the destination, it would be great to see my choices bear more consequence. Each journey begins and ends the same way every time. ![]() The game creates a great sense of wonder, but it does begin to fade rather quickly.
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